c - Create openGL context in linux console(Raspbian) -
i want make minimal visual display in console opengl, far knowledge goes there has window system involved(glut, glfw, sdl, etc..).
i've seen omxplayer build graphic environment(i assume opengl or similar, please correct me if i'm wrong) console, in order save processing power, , make movies watchable in pi.
i'm wondering how it? there literature in topic? i'm interested in solutions in c/c++, language these capabilities great know about!
i scavenged through source code, couldn't find clue particular task. or pointer appreciated!
note: raspberry pi opengl es, not opengl.
you can find examples of making console based opengl es applications in videocore sdk:
/opt/vc/src/hello_pi
i'm not sure mean "window system", mention sdl. can absolutely use sdl + opengl es in console. that's quake3 port (and quake2 port made) uses.
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