c++ - Playing mutiple files simultaneously with the PlaySound() API -
i've discovered how easy play wav
file using win32 api playsound()
function.
i'm implementing in game background music. plan use every time score increases one. unfortunately when this, , plays score sound, stops background music.
is there way have both wav
files play simultaneously?
you can use snd_nostop
flag achieve this. better off using directx technology sound if you're writing game.
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