iOS: HTML5 with Three.js development -
i planning develop html5 three.js pages, can achieve 3d screens using , support mobile platforms in cross platform method. read three.js uses webgl, ios , android browsers doesn't support it, cannot develop such combination apps.
could please advise, whether can develop html5 three.js pages achieve 3d interactions on ios , android apps or not web app? if not, please give me official links mentioned not supported.
thank you.
three.js work fine without webgl. can use canvas renderer -- it's described in three.js documentation, i'm sure can find on github using google or bing. it's not fast using webgl, 1 doesn't race monte carlo in nissan sentra.
you should not expect high performance 3d on mobile platform -- becasue javascript performance can numbingly slow. try accessing of various three.js examples using mobile devices (both , without webgl) idea of performance.
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