pixel - C++ & Allegro 4.2 - I need graphics to stretch in windowed mode -


i using c++ allegro 4.2 build windows game.

i want stretchable graphics in windowed mode.

i'm 1 likes giving users of programs lots of options; hate when i'm playing game in windowed mode , i'm either not allowed stretch window or content inside window doesn't stretch (this sucks lot 640x480 size games played on high resolution screens don't allow fullscreen; requiring magnify tool play properly). i'm wondering if there way in allegro or perhaps if there programming library allows graphics stretch shape of window itself. know how have allegro applications switch fullscreen mode; i'm trying improve windowed mode.

a big reason because artstyle low-resolution art (i call "bitmap brothers" style); it's games since it's organized , easy edit. don't want have go higher 640x480 increase size because it's far high low-resolution art, window remains small during windowed mode.

i noticed allegro 5.0.8 has line of code: al_set_new_display_flags(allegro_windowed | allegro_resizable);

at end says "allegro_resizable", feature i'm looking for? if so, how allegro change 4.2 5+?

allegro 4 doesn't support user-resizable windows.

allegro 5 (as you've noted), rewritten , not backward compatible @ all. still, highly recommend switch development on allegro 4 dead.


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