c# - Connecting to Unity 3d tcp server from mac -


i have tcp server inside unity 3d app. want connect macbook. unity code in c#.

listener = new tcplistener(port);     // start listening listener.start();  // wait our first client listener.beginaccepttcpclient(onaccepttcpclientcomplete, this); 

now, want connect mac terminal on wifi. compiled app both android , ios apps. android, have given permission in manifest file - .

but, ios, unable connect or telnet iphone or ipad. there permission required? missing ios?

note: app ios compiles well, installs correctly on device well. no errors in xcode console. able telnet device itself, unable telnet outside.


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