c# - Connecting to Unity 3d tcp server from mac -


i have tcp server inside unity 3d app. want connect macbook. unity code in c#.

listener = new tcplistener(port);     // start listening listener.start();  // wait our first client listener.beginaccepttcpclient(onaccepttcpclientcomplete, this); 

now, want connect mac terminal on wifi. compiled app both android , ios apps. android, have given permission in manifest file - .

but, ios, unable connect or telnet iphone or ipad. there permission required? missing ios?

note: app ios compiles well, installs correctly on device well. no errors in xcode console. able telnet device itself, unable telnet outside.


Comments

Popular posts from this blog

Why does Ruby on Rails generate add a blank line to the end of a file? -

keyboard - Smiles and long press feature in Android -

node.js - Bad Request - node js ajax post -