c# - Connecting to Unity 3d tcp server from mac -
i have tcp server inside unity 3d app. want connect macbook. unity code in c#.
listener = new tcplistener(port); // start listening listener.start(); // wait our first client listener.beginaccepttcpclient(onaccepttcpclientcomplete, this);
now, want connect mac terminal on wifi. compiled app both android , ios apps. android, have given permission in manifest file - .
but, ios, unable connect or telnet iphone or ipad. there permission required? missing ios?
note: app ios compiles well, installs correctly on device well. no errors in xcode console. able telnet device itself, unable telnet outside.
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